Hey, You Okay?

You need the Metaverse App to view this Augmented Reality Experience.

Design Document

Task Analysis

Learning Objectives:

After using the app, the learners will be able to:

  • Describe what Hey, You Okay? Initiative is
  • Explain what four-steps of conversation is

Needs and Goal

  • Purpose is to promote the campaign “Hey, You Okay?”
  • To inform St. Cloud State University students of “Hey, You Okay?” Initiative.
  • How to communicate with friends, classmates, and colleagues in just four steps. 
  • Why it is important: 
    • 39% mental health condition
    • 37% unable to manage stress.
  • Activities: to comprehend, build meaning and apply the knowledge acquired, to form social networks, the ability to analyze and store the understanding of students’ mental health on campus.

Theoretical Framework

  • Cognitive learning theory will emphasize learners’ abilities, characteristics, and background over their environment Smith and Ragan (2005)
  • Transfer of new information from their working memory to their long-term memory
  • Information Processing Model
  • Building Fundamental Theoretical Connections

Instructional Strategies

  • Declarative and procedural learning at Bloom’s taxonomy level of remembering and understanding.
  • Step-by-step guide. 
  • Each screen would allow the user to read the information about the components and how it can assist themselves and their peers

Learners

The scope of this document is specific to the design of the project “Hey, You Okay” using Augmented Reality, particularly for the students of age 15- 35 of St. Cloud State University. Students who have a smartphone and overall understanding of navigation buttons on a screen such as next, back, will be able to use the tool to understand the campaign and take part in it to help their community and friends. “Hey, You Okay” project’s ultimate object is to educate the students to communicate with their friends, classmates, and colleagues when they need assistance.

Authoring Tool

            This project will be created using Metaverse. Given the scope of the project, this tool is appropriate for the learners. It is a web-based AR authoring tool. It provides flexibility of adding multiple objects, text and create a storyline. The overall progression can be linear or have multiple pathways. It is convenient to link the information with the external web links if one needs to provide detailed information. Once the project is authored, it can be implemented through a QR code. This QR code can easily be scanned through mobile phone cameras. When the learners scan the QR code, they will be able to access the learning content.

Link to the product

Link: https://mtvrs.io/RubberyWellmadePhoebe

QR code:

Description

The purpose of immersive learning is to promote the campaign initiative of Healthy Huskies – “Hey, You Okay?” to St. Cloud State University students.